Answers to the most common questions about competing on VALIS, split into The Crucible (the ongoing ranked ladder) and Tournaments (the bracket circuit). Both run in NA and EU, and both require a free valis.gg account whose display name exactly matches your in-game gamertag (that's how staff verify you — there's no console-account linking).
A continuous, Elo-based competitive ladder. Each team carries a rating (CR) that rises and falls with results, and standings are tracked per region. It's open to any VALIS Discord community member in good standing.
Teams are registered by staff at the request of a Team Contact — your team's designated point person for scheduling, reporting, and staff communication (every team needs at least one). Players request to join a team on the site, and a captain approves.
Any player who has represented the clan tag for at least 7 days, or who is on an external event roster. You can only represent one team per 7-day period (unless on an external roster). Accounts must be legitimately your own — no alternate, shared, sold, or boosted accounts.
Teams agree on a match time between themselves; scheduling disputes must reach a Team Contact at least 24 hours before the agreed time. The default format is Best of 7, unless both teams agree in writing to a BO3/BO5. The home team (listed first) hosts the lobby. A team that doesn't appear within 15 minutes of the agreed start, without notice, forfeits.
Your Team Contact posts the final score in the match report channel of the VALIS Discord, and staff enter it into the bot/website afterward. CR is then recalculated automatically. Both teams should screenshot the post-battle results — screenshots are the primary evidence in any dispute.
Everyone starts at 1200. Wins earn CR based on the opponent's rating and how dominant the win was; losses cost CR proportionally. CR is always a whole number and can never drop below 0.
Your first 10 matches use a faster K-factor (K=50), so your rating moves more dramatically while the system finds your true level. After 10 matches it settles to K=32, making your rating more stable.
A multiplier from 1.0 to 1.2 set by the final score — specifically how many rounds the winner takes above the loser. A close match (e.g. 4-3) is 1.0; a one-sided sweep (e.g. 4-0) is 1.2. A higher value amplifies both the winner's gain and the loser's loss.
There's a 14-day grace period with no penalty. After that, an inactive team loses 10 CR per week, capped at 100 CR total. Playing any confirmed match immediately resets the clock and clears accumulated decay.
At the end of a season, staff may reset all teams to 1200 and start fresh. Past standings, match history, and final rankings are archived first.
Aimbots, wallhacks, scripts/macros, lag switches, packet manipulation, account sharing/impersonation, match fixing (including CR farming), collusion, and bug abuse all result in immediate, permanent removal with no appeal. Staff can request post-battle screenshots at any time; refusing to cooperate is treated as an admission.
Email competitive@valis.gg or use the support channel within 12 hours of the match, including the match, the complaint, and supporting evidence. Staff respond within ~48 hours and their decision is final (one written appeal allowed). Don't post publicly about open disputes, and don't file in bad faith.
In the VALIS Discord — staying in the server is required for active players. Team Contacts relay info to their teams, and announcements posted in official channels are binding ("I didn't see it" isn't a valid defense).
A tiered bracket circuit: open Qualifiers feed into closed Minors, which feed into the yearly Major. Every match is 7v7, Tier X vehicles only, played on approved maps in Multi-Base Assault (MBA) mode.
Per cycle there are 5 Qualifiers per Minor, 3 Minors, and 1 Major. Qualifiers are open single-elimination events that award Qualifier Points (QP) — play at least 3 of 5 to be eligible, and the top 8 by QP advance to the Minor. Minors are closed double-elimination events that award Tournament Points (TP) — the top 8 by TP after the final Minor qualify for the Major.
Everything is done on valis.gg with an account. Players request to join a team and any captain approves. Teams may register up to 20 players with up to 3 captains (at least one English-speaking; the creator is automatically a captain). Rosters lock when a tournament starts.
A team needs at least 7 members to take part. To play a Minor, the team must play ≥3 Qualifiers, and ≥75% of the roster must have played ≥2 Qualifiers with the team. To play the Major, ≥50% of the roster must have played ≥1 Minor with the team. You may be on only one team per tournament, per region.
Each Qualifier-and-Minor series runs 8 weeks: Weeks 1–5 are Qualifiers (one-day, single-elimination), Weeks 6–8 are the Minor (double-elimination playoff). The Major's schedule is published ahead of the event, and exact start times are always on valis.gg.
7v7, Tier X only, MBA mode, 10-minute rounds, Blind Pick on, all battle chat off. The home team (listed first in the bracket) hosts the lobby, sets it up correctly, and ensures both teams plus any streamers/staff can access it. The room is public by default (it may go private if communicated, but must reopen on request).
Tournaments use a defined ban list (some tanks are prohibited for the entire event, including all artillery), a limited list with a cap on how many you can field, and per-team limits on things like autoloaders, tank destroyers, and duplicate tanks. The full banned and limited tank lists are on the Tournament Ruleset page, which you can open from any specific tournament's page on valis.gg.
Before any tank is detected or damaged, all players return to the garage (either team can call it), then re-select the same tanks, swapping only the illegal ones. This is allowed once per match per team — further mistakes forfeit rounds.
Use the match chat for your matchup on the bracket. When the series ends, a captain from each team posts the final score in that chat and staff record it. The "Need Staff" button in the match chat alerts staff for live help. Screenshot your post-battle results as evidence; misreporting a score is treated as a false report.
There's no separate check-in. The home team must create the lobby within 5 minutes of the start time or forfeit the series, and the first round should launch within 10 minutes of the scheduled start. If a team isn't complete 10 minutes after start it may play short-handed or forfeit; if no one shows, the win goes to the opponent.
Raise any issue immediately via the "Need Staff" button — because of the tournament's pace, staff can't guarantee a fix if they're told late. Flag teams that stall; staff may disqualify for intentional stalling. Staff may reasonably adjust rules to keep the event moving, and their decisions are final.
No spectators are allowed unless verified by the organizers — only official VALIS streamers and approved commentators, who broadcast on a 7-minute delay. By registering, teams agree to have their matches covered by approved streamers.
Sign in with your Discord account. Quick, secure, and no password needed.
After signing in, head to My Account and change your display name to your exact Xbox or PlayStation gamertag. Staff use it to verify your identity in matches.